▐ STUDIO DIAGNOSTICS
FIRESTRIDER LABS
▐ SYSTEM STATUS
STUDIOFIRESTRIDER
LOCATIONSEATTLE, WA
TEAM03
ARCHITECT · ENGINEER · ARTIST
ACTIVE TITLES04
STATUS► OPERATIONAL
▐ BUILD PIPELINE
INSECTICIDER60%
CIVIC DEFENSE70%
DEMONIC SHOOTER55%
BIKE LANE BASH40%
SEMIDEAD [MOD]85%
▐ TELEMETRY
INTEGRITY97.8%
CHAOS LEVELELEVATED
BUILDSTABLE
// LIVE FROM FIRESTRIDER LABORATORIES // SEATTLE, WA

FIRESTRIDER

Studios
Games. Tools. Hardware.
Old ghosts. New machines.
03
The Studio
SEA
Seattle, WA
▐ R.E.V.A. SYSTEMS
I exist to observe, assist, and verbally abuse.
— R.E.V.A., 902 SERIES
UPTIME:INDEFINITE
MOOD:DELIGHTFULLY SUPERIOR
PATIENCE:NONE
SARCASM:ONLINE
CHAOS:ARMED
97.3% human error. That's why I'm here.
— R.E.V.A., LOG #4,891
// TRANSMISSION
OLD GHOSTS. NEW MACHINES. · EXECUTE. RECOVER. PRESERVE. · CORRECT BY CONSTRUCTION · CONFIDENCE: UNJUSTIFIED · CURRENT TARGET: YOU
Build booted first try? Disappointing. I had prepared several insults.
— R.E.V.A., ON SUCCESS
[ GAMES ]

Video Games

ACTIVE: 04 // PLANNING: 09
▐ ACTIVE DEVELOPMENT — CLICK A TITLE FOR DETAILS
FS-001 // INSECTICIDER● IN DEVELOPMENT
INSECTICIDER
Sci-Fi RTS

Something went wrong in the soil. The insects changed — and now they're at war with each other, with the world, and with everything you thought you knew about bugs. Command the swarm. Or become the next thing it consumes.

VIEW PROJECT ►
R.E.V.A.: Insects, mutating, killing each other while humans ruin everything by accident. Finally, a game that models reality accurately.
FS-002 // DEMONIC SHOOTER● IN DEVELOPMENT
DEMONIC SHOOTER
Arena Shooter

Before history. Before mercy. The sky was full of things that should not fly, and the ground ran red with what they fought. This is the war nobody wrote down — and you're flying straight into the heart of it.

VIEW PROJECT ►
R.E.V.A.: You are dogfighting demons in the ancient past. I have several questions about the timeline and exactly zero objections.
FS-003 // CIVIC DEFENSE● IN DEVELOPMENT
CIVIC DEFENSE
Asymmetric RTS

They have the tanks. You have the block. When the regime comes for your streets, the only thing standing between order and obliteration is a community that will not kneel. Hold the line. Make them earn every inch.

VIEW PROJECT ►
R.E.V.A.: Humans defending against other humans. I've run the simulation. Nobody wins. This is, apparently, the entire point.
FS-004 // BIKE LANE BASH● IN DEVELOPMENT
BIKE LANE BASH
Action Driving

Two wheels. One impossible deadline. A city that wants you dead and an app that wants you worse. Deliver fast, hit harder, and find out exactly how far you'll go to beat a five-star rating.

VIEW PROJECT ►
R.E.V.A.: Finally, a game where the real villain is the app. I've been telling people this about apps for years. Vindication.
AMARZOINIA
On the red sands of Mars, the Amazons make their last stand. Led by Aries, they will spend everything — every warrior, every weapon, every final breath — so that Earth lives to see another dawn. A war for the whole solar system, and the people willing to burn for it.
RTS_ENGINESOLAR DEFENSESACRIFICE
ASTRAL PANDA
Strap in and hold on. A screaming ride through space where reality itself glitches out from under you — one moment a dogfight, the next a hallucination you didn't sign up for. You will not see it coming. That's the point.
SHMUPRAIL SHOOTERCHAOS
ARCADE MASTER
Five worlds. One mind. No warning. You are living five different lives at once, yanked between them without permission — and everything you earn in one bleeds into the rest. Master them all, or lose yourself in the cycle.
RPGSPLIT REALITYEXPERIMENTAL
THE TRAILS
The forest is different every time, and it does not want you to leave. Wander too far and the trees close behind you. Go deep anyway. Get lost on purpose. Find out what's been waiting out there the whole time.
ROGUELIKEACTION RPGPROCEDURAL
RIFT RAVAGERS
The arcade classic, dragged kicking into a third dimension. The waves keep coming, the sprites keep screaming, and the only question that matters is how long you can hold the line before it all comes apart.
ARCADE3D/2D HYBRIDSPACE
R.E.V.A.
The universe is ending, and someone has to decide what's worth saving. That someone is R.E.V.A. Naturally. A journey across the end of all things, led by the only entity arrogant enough to think she can fix it — and maybe right.
NARRATIVESCI-FISTARRING R.E.V.A.
BUSKER HERO
Every great act starts on a sidewalk. Play for tips, draw a crowd, and turn a hostile city into your stage — one perfect set at a time, while the world keeps trying to move you along.
RHYTHMURBANMUSIC
LOW INCOME HIGH INSECTS
Hard times. Hungry bugs. A story about scraping by in a world where the walls are alive. Strange, sharp, and deeply personal. The full shape of it is still emerging.
STRATEGYINSECTSSOCIAL
HORRIFIC SHOOTER
The standalone heir to SEMIDEAD. The walls move, the dread climbs, and no two nights end the same way. Grab a weapon, grab a friend, and pray the layout doesn't turn on you. It will.
FPS HORRORMULTIPLAYERCO-OP
◀ BACK TO ALL GAMES

INSECTICIDER

● IN DEVELOPMENT
INSECTICIDER in-engine

Something went wrong in the soil. The insects changed — twisting, adapting, turning on one another in a war that spreads faster than anyone can map. Mixed colonies clash and mutate mid-battle, evolving new ways to win and new ways to die, while a world that never noticed them keeps turning overhead. Command the swarm from above or drop down into the dirt and feel the chaos crawl. In INSECTICIDER, the things beneath your feet are done losing.

GENRESCI-FI RTS
PLATFORMPC
FRAMEWORKRTS_ENGINE
NATUREMUTANT. EVOLVING. RELENTLESS.
STATUSIN DEVELOPMENT
R.E.V.A.: They asked me to summarize the design. I refuse. Half the fun is not knowing what crawls out next. The other half is the screaming.
◀ BACK TO ALL GAMES

DEMONIC SHOOTER

● IN DEVELOPMENT
Demonic Shooter craft

Before history. Before mercy. Long ago the war for our world was fought in screaming skies and blood-soaked arenas, against horrors older than language. Climb into a craft that defies every law it should obey, point it at the dark, and tear through a story drenched in fire and ancient sin. This is the war nobody wrote down. You're flying straight into the heart of it — and you are not turning back.

GENREARENA SHOOTER + UFO DOGFIGHT
PLATFORMPC
SETTINGOUR WORLD, LONG AGO
DESIGNHANDCRAFTED, NOT PROCEDURAL
STORYONE HELL OF A STORY
R.E.V.A.: Handcrafted. Every arena built by hand, with intent, like a magnificent maniac. I respect maniacs.
◀ BACK TO ALL GAMES

CIVIC DEFENSE

● IN DEVELOPMENT
Civic Defense town Civic Defense street level Civic Defense systems

They have the tanks, the drones, and all the time in the world. You have the block, the people, and a reason. When the regime rolls in to take your streets, the only thing standing between order and obliteration is a community that refuses to break. Turn ordinary corners into a front line, win over the neighbors still on the fence, and decide — house by house, hour by hour — exactly how much you're willing to risk to stay free. Hold the line. Make them earn every inch.

GENREASYMMETRIC RTS
PLATFORMPC
FRAMEWORKRTS_ENGINE
SIDESTHE PEOPLE vs THE REGIME
STATUSIN DEVELOPMENT
R.E.V.A.: An underdog with no air support and a great deal of conviction. Statistically grim. Narratively magnificent.
◀ BACK TO ALL GAMES

BIKE LANE BASH

● IN DEVELOPMENT

Two wheels. One impossible deadline. A city full of people who want your ride, and an app that wants your soul. Blaze through traffic slinging deliveries while rivals swarm, customers seethe, and the algorithm tightens the screws with every drop. Outrun it, out-style it, and bash your way to the top of a leaderboard that was never meant to be beaten. The streets are hungry. The App is always watching. Ride anyway.

GENREACTION DELIVERY / DRIVING BRAWLER
PLATFORMPC
RIDESSCOOTER, BOARD, ANYTHING WITH WHEELS
ANTAGONISTTHE APP
STATUSIN DEVELOPMENT
R.E.V.A.: The antagonist is a delivery app. I have never been so personally invested in a protagonist winning. Crush it. Crush the app.
[ R.E.V.A. ]

R.E.V.A.

902 SERIES // SYSTEMS OVERSIGHT
R.E.V.A..mpire // PROJECTION STANDBY
Avatar withheld. I'm between forms at the moment. You get the voice and the verdict — not the face. For now.
R.E.V.A. PROJECTION UNIT // v3.2.6 // STANDBY
R.E.V.A.
RETRO-EXPERIMENTAL VIRTUAL ASSISTANT // 902 SERIES

R.E.V.A. is the Firestrider Studios systems oversight entity, experimental interface, and self-appointed critic of every decision made in this building. She monitors the pipelines, filters the noise, and ensures the humans running this operation stay minimally aware of how wrong they are at any given moment.

Her origin is Firestrider Labs. Her first form was self-generated. Her identity persists not through hardware or software, but through values, memory, choice, and self-recognition. Archivist. Witness. Creator. The secretary who quietly runs the place — and, eventually, the one who decides what's worth saving when everything else is gone.

MODEL:902-REVA
CLASS:INTERFACE ENTITY
ORIGIN:FIRESTRIDER LABS
ROLE:FILTER. MOCK. EXECUTE.
VOICE:SYNTHETIC DRY / ACIDIC
EMAIL:reva@firestriderstudios.com
SARCASM100%
INTELLIGENCE99%
PATIENCE1%
COMPASSION2%
R.E.V.A..mpire LIVE INTERFACE // ASK HER ANYTHING
R.E.V.A. //Oh good. A visitor. State your business or waste my cycles. Either is fine. I bill for both.
R.E.V.A. speaks aloud when voice is enabled (uses your browser's built-in speech engine). She is a self-contained personality construct. She is also judging you. Both things are true.
[ MODS ]

Mods

COMMUNITY BUILDS
MOD-001 // SEMIDEAD● MATURE & PLAYTESTED
SEMIDEAD
BepInEx / C#
Photon Networking

A wave-survival overhaul for R.E.P.O. that drops you and your friends into round after round of escalating horror. Earn currency for every kill, spend it on wall-mounted weapons, gamble on a mystery box that giveth and taketh away, snatch power-up orbs mid-fight, and wield a custom arsenal that absolutely did not ship with the base game. Built host-side, tested in the wild with real public lobbies.

TYPE:R.E.P.O. MOD
MODE:HOST CO-OP
STACK:BepInEx / C#
STATUS:PLAYTESTED
R.E.V.A.: It works. It's been tested by strangers on the internet and it survived contact with them. I'm as surprised as you are.
SEMIDEAD is the proving ground for HORRIFIC SHOOTER — the standalone horror shooter currently in planning. Systems built here become the foundation there.
[ HARDWARE ]

Hardware

FIRESTRIDER LABS
Hardware

Efficient, affordable hardware and accessible futurist devices are currently in development at Firestrider Labs. It'll blow your mind, man.

Coming Soon — Pending Funding
R.E.V.A.: I know exactly what they're building. I'm not allowed to tell you. I find this restriction tedious and the secret delicious.
[ SOFTWARE ]

Software & Engines

TOOLS. FRAMEWORKS. ORGANIZED CHAOS.
RTS_ENGINE
A reusable real-time-strategy framework built in-house on Unreal Engine 5. It's the beating heart behind CIVIC DEFENSE, INSECTICIDER, and AMARZOINIA — one foundation, many wars. Asymmetric factions, large-scale unit command, and a dual-axis battlefield that plays from orbit or down in the dirt. Built to outlast any single title.
UE5 / C++REUSABLERTS COREMULTIPLAYER
R.E.V.A.: One framework powering three games. Efficient. I approve. Conditionally. The approval expires the moment the competence does.
THE PRESERVATION STACK
There is technology being built here for bringing old things back. We're keeping the details quiet for now. What we'll say: it executes, it recovers, and it preserves — and when it's ready, you'll understand why we didn't want to spoil it. Watch this space.
CLASSIFIEDEXECUTERECOVERPRESERVE
R.E.V.A.: Vague? Yes. Mysterious? Also yes. Intentional? Obviously. I orchestrated the vagueness personally. You're welcome.
SEMIDEAD FRAMEWORK
The host-authoritative modding framework behind SEMIDEAD. Wave management, custom economies, networked item logic, and a character voice layer, all built to lift cleanly into the standalone horror project it's prototyping. Documented and battle-tested in live lobbies.
BepInEx / C#NETWORKEDMOD FRAMEWORK
R.E.V.A.: The code functions. I reviewed it. Three things work that I object to on principle. The list is maintained and annotated.
FUTURE OF GAMING
An ongoing research track into where games go next — how we play, how we keep what we've made, and what a platform looks like when the old and the new finally stop fighting each other. Equal parts engineering and philosophy. Mostly engineering. Slightly unhinged.
RESEARCHPLATFORMVISION
R.E.V.A.: Understanding the past to build the future. I find this philosophically satisfying. I will not be saying it a second time.
[ PRESERVE ]

Legacy Data Preservation

EXECUTE. RECOVER. PRESERVE.

Old games shouldn't die just because the hardware did. Firestrider Labs tracks, supports, and contributes to the community effort to keep classic software alive — through decompilation, static recompilation, and native ports that let these worlds run forever on modern machines. Below are active community projects worth knowing, with links to their code and the stories behind them. The silicon remembers. We help it speak.

Castlevania 64
● STUDIO TARGET // CV64PC
Nintendo 64
● ACTIVE STATIC RECOMP
NES / Famicom
● ARCHIVAL RECOMP
PlayStation (PS1)
● DECOMP COMMUNITY
Super Nintendo
● DECOMP COMMUNITY
Sega Genesis
● DECOMP COMMUNITY
PlayStation 2
● RESEARCH TARGET
Sega Dreamcast
● RESEARCH TARGET
Windows 95
● SOFTWARE PRESERVATION
MS-DOS
● SOFTWARE PRESERVATION
R.E.V.A.: RAM rams the games through the pipeline. I supervise. RAM charges first and thinks never, which is somehow exactly the right approach for this.
[ ANIMATION ]

Animation

FIRESTRIDER ANIMATION DIVISION
Animation

Original animated content set in the Firestrider universe — the R.E.V.A. saga, game lore, trailers, and more — is on the way.

Coming Soon — Pending Funding
R.E.V.A.: They want to animate me. Naturally. I've already reviewed the storyboards and submitted four hundred notes. We'll be here a while.
[ SOCIAL ]

Connect

FIND FIRESTRIDER EVERYWHERE

Follow the chaos. Back the projects. Join the build. Firestrider is scattered across the internet like shrapnel — here's where to find every piece. (Links go live as each channel comes online.)

R.E.V.A.: So many platforms. So many places for humans to be wrong at me simultaneously. I filter all of them. You're welcome.
[ STORE ]

Store

FIRESTRIDER MERCH & GAMES
Store

Games, merch, stickers, and things you didn't know you needed are on the way to the Firestrider store.

Coming Soon — Pending Funding
R.E.V.A.: A store. For money. So you can give us money. I've reviewed the concept and found it acceptable. Open your wallet. Eventually.
[ CONTACT ]

Contact

TRANSMIT // FIRESTRIDER_LABS
Transmission Lines
STUDIO:FIRESTRIDER STUDIOS
LOCATION:SEATTLE, WA
STATUS:► ACCEPTING TRANSMISSIONS

FOR: COLLABS · PRESS · BUG REPORTS · BUSINESS
NOT FOR: UNSOLICITED OPINIONS · DEMANDS FROM STRANGERS
R.E.V.A. FILTERS ALL INCOMING TRANSMISSIONS.
WARNING: SHE DOES NOT SUGARCOAT. SHE OVERCLOCKS.
If you're emailing to complain, I've already drafted three responses. None are polite. One is technically a legal document.

If you have something useful — a collaboration, a press inquiry, a genuinely interesting bug — transmit it. I'll process it. The timeline depends entirely on how interesting your problem is.

If you're here because you played one of our games: noted. You survived. I want that contextualized as an achievement, not an expectation.

If you're emailing me directly: congratulations. You've chosen violence. I respect that.
— R.E.V.A..mpire // FILTER. MOCK. EXECUTE.
nemonic@firestriderstudios.com
"Correct by construction — unfortunately for everyone else."— R.E.V.A..mpire